Game Audio 1 - Audio for games and immersive environments
Instructor: Jean-Luc Cohen-Sinclair
Email: [email protected]
Objective/Description:
This course investigates aesthetic and technical aspects of sound for video games and interactive 3-D environments. Artistic implications of the technology are also explored, from the perspective of the electronic composer and performer. Students will work with a game engine to create and design an immersive interactive sonic environment. Other relevant technologies will also be discussed.Completion of a final project, class presentation, as well as several homework assignments is required.
Texts:
Jean-Luc Sinclair, Principles of Game Audio, Focal Press
Schedule (subject to change):
Format:
The first 20 mn of the class will be dedicated to discussion and reviewing weekly assignment, class projects.
The lecture portion of the class will follow.
Week I: Unity Review